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Old Mar 09, 2006, 02:44 PM // 14:44   #1
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Default Making Mesmers more visible

There is just about nothing more that I love than a successful interrupt.
Memsers often are heard to say that mesmers make a job much easier but people don't realize what they are actually doing for the party.

While I know interrupt is just one line, and one some find boring, but I would love to see a little bubble pop up over the mesmers head on a successful interrupt that said "No!" or "Denied!" or something.
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Old Mar 09, 2006, 03:09 PM // 15:09   #2
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Or the %¤#"%"¤! from Cry of Frustration pops up for ALL interrupts.
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Old Mar 09, 2006, 03:28 PM // 15:28   #3
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Mesmers rock. I always ask for them in my parties. Hell, I finished Titan Source with 1 Monk and 2 Mesmers. Yeah, we died a few times, but we made it. No nuker, no necro, no AOE damage at all. Warrior, Monk, Mesmer, Mesmer. Once we reached the bosses, we did NOT die at all. Took them down in a blink.
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Old Mar 09, 2006, 03:36 PM // 15:36   #4
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Quote:
Originally Posted by Align
Or the %¤#"%"¤! from Cry of Frustration pops up for ALL interrupts.
LOL... $%^@# you! My meteor shower... nooo....
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Old Mar 09, 2006, 05:16 PM // 17:16   #5
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That would be nice, but when I play my mesmer, I'm not usually doing that much interrupt - just a bit. There's mana denial, shutdown, degen (at least they can see that), and punishment (i.e. Backfire, Panic, Clumsiness, etc.). I suppose they can see the punishment part of things as well.

But shutdown and mana denial are very powerful, yet very subtle. Interruption can be done well with a mesmer, but I think rangers are still better at it.
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Old Mar 09, 2006, 07:28 PM // 19:28   #6
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If you make the punishment stuff more visible it weakens it for PVP, though. Makes it easier for for the victim to notice what is going on.
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Old Mar 09, 2006, 08:21 PM // 20:21   #7
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I actually think it is the discrete insidious nature of the interupts that makes mesmer interupts what they are. After all, mesmers are supposed to be decptive and as mentioned above would not really want to draw attention to themselves.
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Old Mar 09, 2006, 08:25 PM // 20:25   #8
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It should say GO REDENGINE GO or whatever the hell it says here.
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Old Mar 09, 2006, 09:25 PM // 21:25   #9
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What if their head exploded when you interrupted them?
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Old Mar 09, 2006, 09:44 PM // 21:44   #10
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I like the swearing they do when I use Cry of Frustration

there should be other signs though that shows they were interupted. like "SOAB!" or something
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Old Mar 09, 2006, 09:57 PM // 21:57   #11
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They should make mesmers moon people when they interupt them.
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Old Mar 10, 2006, 03:11 AM // 03:11   #12
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Quote:
Originally Posted by Russell.Crowe
They should make mesmers moon people when they interupt them.
ROFL.
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Old Mar 10, 2006, 05:42 AM // 05:42   #13
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Quote:
Originally Posted by Russell.Crowe
They should make mesmers moon people when they interupt them.
Isn't the Riverdance humiliating enough for the interrupted?

And I'm with those saying nay here. The beauty of a Mesmer is usually that the team doesn't even notice how much you're doing, and that's the idea. Sometimes, people can tell what's going on, but most of the time...we Mesmers are stealthy. Like spell-hating Ninjas.
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Old Mar 10, 2006, 06:16 AM // 06:16   #14
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I'd like to see mesmers being given group-buffing abilities/elites, for example (please forgive the sorry names):

1) Unwavering Resolve -- All nearby party members cannot be interrupted. Every time a party member would have normally been interrupted, the original mesmer caster loses 5 energy.

2) Energy Fountain -- All party members get X..Y energy -- mesmer loses all energy

3) Fountain of Rage -- All party members get X..Y adrenelin -- mesmer loses all energy

4) Aura of Disruption -- the next individual attack of every party member interrupts their target's immediate action

Etc etc...

In a nutshell, give the mesmer group-enhancing abilities which give them far more utility and visibility to other party members. This is already being done with the necromancer's order-of-pain and order-of-the-vampire. Of course, ANET must balance such new skills as needed.

Other ideas:

5) Temporal Suspension -- For 1..5 seconds, target opponent cannot move, attack, nor cast spells, but is renderered invunerable during this hex's duration. All mesmer abilities are disabled for 10 seconds.

6) Mesmerize -- For X seconds target creature cannot move, attack, nor cast spells. Mesmerize ends immediately if any attack, enchantment, hex, or condition lands on target creature. All mesmer abilities are disabled for 10 seconds.

...just brainstorming...

Last edited by lord_shar; Mar 10, 2006 at 06:23 AM // 06:23..
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Old Mar 10, 2006, 11:41 PM // 23:41   #15
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moans..... the mesmer dance. Let's not discuss that.

Personally I like the way the mesmer's skills for the most part are not as 'visible' as other professions. It would be nice if we had some sort of animation for being interrupted, though. A foot stomp or fist shake maybe.
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